# \[Kismet Blueprint\] Bug with big structs

**URL:** <https://forums.unrealengine.com/t/kismet-blueprint-bug-with-big-structs/409599>\
**Category:** Blueprint\
**Tags:** bug, unreal-engine, crash, UE4, Blueprint, question\
**Created:** [November 14, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/kismet-blueprint-bug-with-big-structs/409599 "2017-11-14T14:32:27Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Unzkilled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Unzkilled](https://forums.unrealengine.com/u/Unzkilled)\
**Post date:** [November 14, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/kismet-blueprint-bug-with-big-structs/409599/1 "2017-11-14T14:32:27Z")

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I found a bug when I tried to use the big (giant) struct [FPostProcessSettings][1] within the blueprint’s editor. If I try to make or break the struct, I can’t see any of its pins and when I try to promote it to a variable the editor crashes.  
Is there any workaround to set any property of this big struct?

 ![220117-bug-report-structs.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/3/8/4386485bde4eebd36830c2c6d3bc067f2ae07e28.png)

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [November 14, 2017, 2:43pm UTC](https://forums.unrealengine.com/t/kismet-blueprint-bug-with-big-structs/409599/2 "2017-11-14T14:43:38Z")

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_Get_ struct and _SetMembers_, enable needed pins in the details panel:

![220124-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/8/2b874819f92a89e8aa36753a36f5d3a812fc9b9a.png)

And yeah, that struct looks a wee bit crazy.

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [November 14, 2017, 6:53pm UTC](https://forums.unrealengine.com/t/kismet-blueprint-bug-with-big-structs/409599/3 "2017-11-14T18:53:48Z")

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Hey Unzkilled-

With your Make/Break node selected, expanding the sections in the Details panel will allow you to set which pins are available on the node. As for the crash, I hvae entered a report for this behavior here: [Unreal Engine Issues and Bug Tracker (UE-52374)](https://issues.unrealengine.com/issue/UE-52374) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

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**Author:** ![Unzkilled](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Unzkilled](https://forums.unrealengine.com/u/Unzkilled)\
**Post date:** [November 20, 2017, 8:38am UTC](https://forums.unrealengine.com/t/kismet-blueprint-bug-with-big-structs/409599/4 "2017-11-20T08:38:26Z")

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Thank you very much, this solved the problem.
