Thanks! I am planning to release it for free, and to run several dedicated servers as well (I got into kubernetes lately and am really liking the gcloud infrastructure). I will have monthly network costs that will scale with the player base, but I want everyone to be able to play. I despise Pay-To-Win games, so I may entertain offering some visual/audio content for purchase (rims, radio stations, etc), items that don’t impact gameplay at all. Alternatively, I really like your tournament idea, where players can pay to enter, win prizes, and in doing so entrants help cover the infrastructure costs.
Thanks for checking it out! Regarding the outcomes, do you remember exactly what felt weird? Did you lose head on collisions with other vehicles that you thought you should have won? Since I changed the network architecture I overlooked changes I need to make to that experience. Did you notice issues with the projectile impacts and collisions? There’s some prediction in place for those but since they’re so big and simulated everywhere there’s plenty of opportunity for strangeness. If you can recall any of the details that would be super helpful!
- That elevator bug is annoying, to say the least; something I introduced through a client-side movement experiment. If I’m able to successfully implement physics replay it will go away.
- They are supposed to scale up in flight, but I haven’t committed to exactly how I want to do it yet. My initial idea was that in order to help you out when making a really long range shot, your boulder would scale up to create a larger impact area, so you could be less accurate at a distance. I may only allow boulders to scale up if they’re fired at a certain angle, so looping shots scale but straight shots don’t - something like that.
Thanks again for playing, for the feedback, and the kind words!
Thanks! It’s great to get the feedback - it’s invaluable - it’s just a bit painful too. Sounds like you know
DANG. I’m on roughly the same configuration; do you see anything interesting when you run the build from the command line with -log
? I’m traveling (just got married!) but I’m planning to release a better build when I’m back home. By the way, I saw your tweets about multiple physics scenes and I’m going to give that a go, that’s a clever idea. I’ll pop back into IRC when I’m back to civilization to pester you a bit more about that.