Kinect 4 Windows v2.0 Plugin

[=jonjonjon11;293438]
Can someone help me out? Last time OP updated his post was a year ago. So what do I do now? I got the latest UE4 non-beta version as of yesterday, and I have the Kinect V2 and SDK2. Can I simply just start making my animations with this program, or do I need to buy something?

I’ve gone from Blender, to Maya, to Unity, to iClone, and now here, and I. Am. Losing. My. Will to live. I am broke and making films is my only chance of getting out of this dead end job and dead end life, but I am too sleep deprived and lack the time thanks to work to really focus on a single thing.

Without wasting another good weekend trying to learn a program that will stop me from doing anything due to lack of free plugins or even the possibility at all to use the Kinect V2 for mocap, can someone give me a clear answer? Can I use this **** engine to finally make 3D animations with the Kinect V2 to upload on , or should I pull the trigger already?

Thanks.
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Yes you can.
Create animation blueprint derived from UKinectAnimInstance -> retarget the kinect bone rotations to your model -> store them in OverLayMap of the UKinectAnimInstance -> Set KinectOverrideEnabled to True
-> Press record in the animation blueprint preview.