@: I figured out why my meshes didn’t react to the player’s movement. Turns out I did not set the correct blueprint variable in “Get the AnimBP reference” and “Send CenteredBody reference to AnimBP”.
This is my current progress. Left hand controls movement and camera while right hand controls shooting.
://www.youtube.com/watch?v=DJOPQywXSOA
Still not as smooth as grizfb75’s example though.
@grizfb75: I want to say thanks because watching your great progress motivated me to stop procrastinating.
@grantr2: Yes, I think it would be possible. These are the blueprints I made to control my player. Try testing it out with the rolling template.
A better view of the blueprint