I’m developing an indie feature film on Unreal - the vast majority of my characters use the Mannequin and the Humanoid rig.
Is there any reason I can’t also do a few non-humanoids using MoCap? Is it as simple as rigging the model - part for part?
Example - I have a robot dog model - Can I rig the dog’s head to my MoCap head? and legs, etc (knees reversed)
I have a multi-armed repair Droid - can I rig its head to the MoCap head, and two arms to my MoCap arms?
I’m fairly new to Unreal but I was able to rig my MoCap to the Humanoid rig quite successfully.