Hey there, just a quick post on a minor problem.
I’m working within the Third Person Template and I’m worried I might have changed something along the way, because whenever my character reaches the Kill Z threshold for the world the engine crashes. I’m pretty sure this wasn’t the case in the default template, which is why I’m going to assume I messed up somewhere along the way.
Some broad notes: I do have a rudimentary damage acceptance system in place, and if the player’s health drops to 0 the level restarts. I don’t have an On Destroyed node, and when I tried to add one it didn’t make a difference when I reached the Kill Z threshold.
I do have a UMG that displays information that depends on the player (e.g. Health, Stamina, etc.). If that’s the problem, I’m not sure how to safely disable the UMG.
I also have a “fall damage” system in place but I really don’t see how it would come into conflict with the Kill Z threshold.
Like I said, this is ultimately a minor problem – I have no intention at this time of letting the player drop out of the world. Still, it’s a bug, and I’d rather fix it than leave it hanging around.
So, any ideas?