We are working with multiple level sequences, nested inside a master sequence. Each LS contains several shots and animations. I’m trying to copy skelmeshes and their anim/transform tracks from one sequence into another, but when I paste, the keyframes scale instead of maintaining their original frame timing. If the original sequence was 300 frames, and the character had a keyframe at 0000 and one at 0300, I could paste it into a new 600-frame sequence, and those keys would be at 0000 and 0600.
Is this a feature? Or a bug? I can’t find any way to turn it off, and it’s very frustrating.