Hey Guys,
I’ve got some Animations that I have adjusted in UE4 to sync up with my Character, however when they execute they are to slow.
How can I in Blue Print double the speed at the time of their execution?
I know there must be a way to do this in Blue Print. I just need to speed them up at the time of when the player pawn executes them.
Any and all ideas are appreciated.
Thanks,
.
What? Why?
Just open the animation and set the play speed to 2. That will effectively do what you are trying to do - no need for blueprint.
Otherwise, in the state machine, which is the animation blueprint, you can probably click the animation and set the speed there.
You can create “doubles” at different speeds if you have different characters using the same exact animation at different speeds it’s still a different animation in the end.
MostHost_LA:
What? Why?
Just open the animation and set the play speed to 2. That will effectively do what you are trying to do - no need for blueprint.
Otherwise, in the state machine, which is the animation blueprint, you can probably click the animation and set the speed there.
You can create “doubles” at different speeds if you have different characters using the same exact animation at different speeds it’s still a different animation in the end.
Ok, so set the play speed to 2? But that’s just the preview right?
I need to speed up the key-frames when it gets executed while playing in game, so I need to bake the new speeds into the actual animation sequence.
But I am sure you knew that is what I was referring too.
Anyone else please?
Thanks,
.
you can do this in so many places it’s not even funny.
here’s an example:
Here’s another - from within the actual animation.
Wow! Awesome, thanks MostHost LA, let me see if this will work!
thanks,
.