Hello there,
Sorry if this is a stupid question since I’m just beginning with Unreal.
i created a test app SKMME9E2Y8.com.example.ProfileExplainer
and added the keychain-access-groups in the entitlements file
<key>keychain-access-groups</key>
<array>
<string>SKMME9E2Y8.com.example.SingleSignonGames</string>
</array>
and my provisioning profile
<key>keychain-access-groups</key>
<array>
<string>SKMME9E2Y8.*</string>
<string>com.apple.token</string>
</array>
which works for writing and reading on Xcode.
However, I switched the code to Unreal just recently, and it always showed the problem with
Code=-34018.
"Client specifically specifies access group SKMME9E2Y8.com.example.SingleSignonGames but is only authorized to ("SKMME9E2Y8.com.example.ProfileExplainer", "com.apple.token") ".
I extracted, and the final IPA had the configuration on emb provisioning profile and entitlement profile.
Do these wildcards on Unreal, such as <string>SKMME9E2Y8.*</string>
in provisioning profile for keychain-access-groups
, function the same as in Xcode?
Thank you very much if you know something about entitlements on Unreal.