When I created the blue print class in ue4, I inherited one of the elements in the picture and received an “Actor Component”.
After that, I right-clicked on the blue print and searched “keyboard” for the keyboard event, but the event did not come out. Also, there was no event using edit->engine->input
If you inherit the ‘player controller’, the event will come out.
Is keyboard event impossible in ‘actor component’?
Also, I am writing with ‘actor component’, can I use these contents by moving to the blue print that inherited or not inherited something else?