Keyboard event question in blue print class inherited 'actor component'

When I created the blue print class in ue4, I inherited one of the elements in the picture and received an “Actor Component”.

After that, I right-clicked on the blue print and searched “keyboard” for the keyboard event, but the event did not come out. Also, there was no event using edit->engine->input

If you inherit the ‘player controller’, the event will come out.

Is keyboard event impossible in ‘actor component’?

Also, I am writing with ‘actor component’, can I use these contents by moving to the blue print that inherited or not inherited something else?

Actor components do not process input.