keyboard event can't be captured by an actor blueprint

The keyboard event can be captured by the level blueprint.However,it can’t be captured by an actor blueprint.
The actor blueprint has been placed in the level.
Anybody know how to solve this?

Open the actor blueprint, press Class Default on top (unless defaults options are shown already) and somewhere it says “Auto Receive Input”, select Player 0

Thank you!

You are welcome. Good luck with your project :slight_smile: