so i dont actually know how to do that.
my original main issue was that i have multiple different pawns each of which i was trying to control with a different key (so like the pawn that is my base it moves with AD and pawn that is the arm moves with WS) [The thing i am creating is a robotic arm]
however when inputting into each possessed pawn, only one pawn can be possessed and read from at a time, meaning i needed to create a way to swap between pawns to receive separate imputs. i curently have this swap set up to a key press and while this works, it is not what i want.
can i create one blueprint with separate meshes together inside of them and then target the separate meshes as rotation points instead of doing them as separate pawns?
Example: separate pawns
blueprint in pawn class:
combines together example: