level blueprint is not a good place for movement controls.
You might be better off using the player controller and then possess a character/pawn which interprets the input events.
For a key press, you can use a retriggerable delay.
level blueprint is not a good place for movement controls.
You might be better off using the player controller and then possess a character/pawn which interprets the input events.
For a key press, you can use a retriggerable delay.