# Key event does not get triggered

**URL:** <https://forums.unrealengine.com/t/key-event-does-not-get-triggered/489229>\
**Category:** Architectural and Design Visualization\
**Tags:** unreal-engine, question, key-bind\
**Created:** [September 26, 2021, 6:27pm UTC](https://forums.unrealengine.com/t/key-event-does-not-get-triggered/489229 "2021-09-26T18:27:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_93e948fd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_93e948fd](https://forums.unrealengine.com/u/anonymous_user_93e948fd)\
**Post date:** [September 26, 2021, 6:27pm UTC](https://forums.unrealengine.com/t/key-event-does-not-get-triggered/489229/1 "2021-09-26T18:27:27Z")

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Hello, I’ve got some problems with key bindings. I can not get them to work, I Googled every question, but could not get them to work. What I’ve tried so far (also debugging):

- via keyboard events in the Blueprint
- setting a custom input action
- enabling input from the Blueprint
- setting the “Auto receive input” Detail for the character

I’m placing a character Blueprint into the world (no 3rd person, it’s a floating character). The project I’m on is the free ArchViz project. Maybe it has something to do with Player Controllers, or something like that? I’ve attached some screenshots with my objects and the Blueprint I used.

![349406-bp2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/9/a/19afe27b1c9b9f9d9fd21f4c10a1ac16b751a602.png)

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [September 26, 2021, 7:31pm UTC](https://forums.unrealengine.com/t/key-event-does-not-get-triggered/489229/2 "2021-09-26T19:31:07Z")

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Keystroke is the easiest to get working, just make sure you enable input in the blueprint:

 ![349412-screenshot-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/1/1/6116b92f8b28b67ff567ea87557ceb3388759c9f.jpeg)

Uncheck consume input:

![349411-screenshot-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/9/a/d9a9df0831cb317ee654f6f9eab17e3c3ef90a25.jpeg)

Are you really possessing the pawn? ( you could be using the default flying pawn ). On your pawn check:

![349413-screenshot-3.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/c/50c216cba59c2a7e7eb366b0b0ebf2d3c2256b3d.jpeg)
