# Keeping editor running as normal when not in focus

**URL:** <https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** focus, testing, unreal-engine, Performance, editor, question\
**Created:** [August 23, 2016, 10:14am UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988 "2016-08-23T10:14:25Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_cb54c404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cb54c404](https://forums.unrealengine.com/u/anonymous_user_cb54c404)\
**Post date:** [August 23, 2016, 10:14am UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988/1 "2016-08-23T10:14:25Z")

</div>

Hey guys, how do you keep a game running as normal when the editor is not in focus? I want to test my multiplayer with two editors open (I know you can have two instances on one editor but I need to run two editors for authentication purposes) but one editor will always show gameplay a lot slower than what it actually is. Is there a way to keep performance the same whether in focus or out of focus for editor?

---

<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [August 23, 2016, 2:22pm UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988/2 "2016-08-23T14:22:54Z")

</div>

Hello,

Try going to Edit-\>Editor Preferences-\>Miscellaneous and disabling the Use Less CPU When in Background option.

Let me know if that helps.

Have a great day

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_cb54c404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cb54c404](https://forums.unrealengine.com/u/anonymous_user_cb54c404)\
**Post date:** [August 23, 2016, 4:54pm UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988/3 "2016-08-23T16:54:07Z")

</div>

Exactly what I was looking for, cheers!

---

<div class="post-metadata">

**Author:** ![lifeisforu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lifeisforu](https://forums.unrealengine.com/u/lifeisforu)\
**Post date:** [October 21, 2017, 2:03am UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988/4 "2017-10-21T02:03:03Z")

</div>

Thank you.

---

<div class="post-metadata">

**Author:** ![schiho](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@schiho](https://forums.unrealengine.com/u/schiho)\
**Post date:** [January 29, 2018, 2:41am UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988/5 "2018-01-29T02:41:29Z")

</div>

This option was moved to

```
Edit > Editor Preferences > Performance

```

---

<div class="post-metadata">

**Author:** ![Sean\_Flint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean\_Flint](https://forums.unrealengine.com/u/Sean_Flint)\
**Post date:** [February 15, 2018, 12:49pm UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988/6 "2018-02-15T12:49:22Z")

</div>

Hey schiho,

Thank you for providing the updated information!

---

<div class="post-metadata">

**Author:** ![winnie\_ua](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@winnie\_ua](https://forums.unrealengine.com/u/winnie_ua)\
**Post date:** [May 2, 2024, 9:40am UTC](https://forums.unrealengine.com/t/keeping-editor-running-as-normal-when-not-in-focus/367988/7 "2024-05-02T09:40:30Z")

</div>

> [@Sean\_Flint](#):
>
> Try going to Edit-\>Editor Preferences-\>Miscellaneous and disabling the Use Less CPU When in Background option.

Nice, it works!

Sadly it’s only on or off.

Currently if it is On – it limits FPS to roughtlly 3 FPS.

When not throttling Ubnreal editor consumes 30% of my 8 core CPU.

Would be nice to limit when in background to 12-24 FPS or something. Ideally to have option to specify number instead of just checkbox.
