Keep mesh view quality even at high distance (for my "map preview")

Ohh… I didnt know “cubemaps” is a thing. I just called it that way in my thread since I literally use cubes to create the world.

I couldnt find “mips” in my texture so I assume you also referring to this “cubemaps”
Edit: Mybad, I wasnt actually looking on the texture but just on the material. Good, with this I should be able to control it, thanks!

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