Keep Character Movement in one direction, free of the camera

I use UE5 5.4.4 Hey! I want my first person character to, when sliding, only move where the camera was originally facing, causing the camera to become free to look around, while not changing the direction of the sliding; basically the sliding in Ultrakill for reference. Thanks for the help!

Depending on how the sliding mechanics is implemented, it might be as trivial as disabling Control Rotation on the Pawn’s Character Movement Component but leaving it on for the Camera; or as complex as you made the sliding to be. :innocent: