# 克隆项目后，蓝图节点名从函数名变成了K2node

**URL:** <https://forums.unrealengine.com/t/k2node/1862293>\
**Category:** 简体中文 (Simplified Chinese)\
**Tags:** unreal-engine, question\
**Created:** [May 18, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/k2node/1862293 "2024-05-18T19:03:48Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![YRyanQ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yryanq/32/88714_2.png) [@YRyanQ](https://forums.unrealengine.com/u/YRyanQ)\
**Post date:** [May 18, 2024, 7:03pm UTC](https://forums.unrealengine.com/t/k2node/1862293/1 "2024-05-18T19:03:48Z")

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当我克隆一个项目之后，打开蓝图，节点名称变成了k2node,请问我该如何修复它？

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**Author:** ![q1653045106](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/q1653045106/32/88709_2.png) [@q1653045106](https://forums.unrealengine.com/u/q1653045106)\
**Post date:** [May 19, 2024, 10:08am UTC](https://forums.unrealengine.com/t/k2node/1862293/2 "2024-05-19T10:08:00Z")

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看看蓝图，可能是你只复制了函数名 没有复制具体的函数使用方法

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<div class="post-metadata">

**Author:** ![YRyanQ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yryanq/32/88714_2.png) [@YRyanQ](https://forums.unrealengine.com/u/YRyanQ)\
**Post date:** [May 19, 2024, 11:43am UTC](https://forums.unrealengine.com/t/k2node/1862293/3 "2024-05-19T11:43:05Z")

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![1716118904765](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/5/f65df3519cf89798e718f56896df56ca8672d654.png)  
这是我出问题的其中一张蓝图，蓝图都能正常使用，但名字被修改了，导致阅读困难。

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<div class="post-metadata">

**Author:** ![q1653045106](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/q1653045106/32/88709_2.png) [@q1653045106](https://forums.unrealengine.com/u/q1653045106)\
**Post date:** [May 20, 2024, 2:38am UTC](https://forums.unrealengine.com/t/k2node/1862293/4 "2024-05-20T02:38:16Z")

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这是插件中的函数吗？还是你自己写的C++方法函数，是不是需要重构？

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<div class="post-metadata">

**Author:** ![YRyanQ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yryanq/32/88714_2.png) [@YRyanQ](https://forums.unrealengine.com/u/YRyanQ)\
**Post date:** [May 20, 2024, 8:27am UTC](https://forums.unrealengine.com/t/k2node/1862293/5 "2024-05-20T08:27:09Z")

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这是我自己写的C++函数方法，需要重构吗？如果我要重构，该如何操作呢？可以百度什么词条呢？

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<div class="post-metadata">

**Author:** ![YRyanQ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/yryanq/32/88714_2.png) [@YRyanQ](https://forums.unrealengine.com/u/YRyanQ)\
**Post date:** [May 21, 2024, 9:47am UTC](https://forums.unrealengine.com/t/k2node/1862293/6 "2024-05-21T09:47:39Z")

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问题已解决了，在编辑器设置中-\>蓝图编辑器设置-\>取消勾选 显式蓝图节点的唯一名称

 ![QQ图片20240521174705](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/6/3/663be3d4d1ff0455a9759ec85ec32c0161fe837f.png)
