# K2Node\_SwitchEnum doesn't use EnumRedirects?

**URL:** <https://forums.unrealengine.com/t/k2node-switchenum-doesnt-use-enumredirects/381371>\
**Category:** Blueprint\
**Tags:** bug, configuration, fyi, ENUM, unreal-engine, question, Blueprint\
**Created:** [January 9, 2017, 6:58pm UTC](https://forums.unrealengine.com/t/k2node-switchenum-doesnt-use-enumredirects/381371 "2017-01-09T18:58:27Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Answers.Archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Answers.Archive](https://forums.unrealengine.com/u/Answers.Archive)\
**Post date:** [January 9, 2017, 6:58pm UTC](https://forums.unrealengine.com/t/k2node-switchenum-doesnt-use-enumredirects/381371/1 "2017-01-09T18:58:27Z")

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We encountered this while renaming some C++ enums used in blueprint. It looks like K2Node\_SwitchEnum doesn’t handle enum name changes that have redirects specified by EnumRedirects in the engine.ini.

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**Author:** ![Answers.Archive](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Answers.Archive](https://forums.unrealengine.com/u/Answers.Archive)\
**Post date:** [January 9, 2017, 6:58pm UTC](https://forums.unrealengine.com/t/k2node-switchenum-doesnt-use-enumredirects/381371/2 "2017-01-09T18:58:35Z")

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Hi Brent,

I could reproduce the problem. The ticket for the issue is **[UE-39199](https://issues.unrealengine.com/issue/UE-39199).**

Cheers,  
M
