Just want to be sure that you can't play an animation as a transition

I’m working on an animation blueprint right now, and I want to use transition animations (for instance, stand to crouch) for the actual transition between two states in my locomotion state machine. I just wanted to be sure that there is no way to do this by setting an animation in the transition rule and that I need to just add more states in order to use the transitions.


EDIT: Just figured out the custom blend logic…it was right in front of me lol.