So there are 4 players in the same PC, with only one camera ( I disabled the splitscreen option) but I only have one xbox360 gamepad controller at the moment.
So what I want to do, to test my proyect as I develop it, is to have a function that allows me to switch from one player to another.
But I don’t want to posses other pawns, what I want to do is assign the gamepad to the other player. so I make sure, when I add 4 different controllers it will work perfectly too.
Problem is I’m still getting use to the structure of unreal 4, and I could use any tips, guide or posts refering to this topic, that can help me to start working on that function.
You will have one PlayerControler per connected player, the must be a LocalPlayer <-> PlayerController relationship. What you have to do is to have only a single camera for the whole game. You can achieve this by adding a Camera Actor so that you use that as the view target for all players. This approach is also valid when creating a death cam in a FPS game, you just assign the view target to be another player and you camera will follow. But for sure it will be tricky to implement.