Specifically in step 5, it’s saying I should grab the TimeRemaining for my animation, but none of those nodes show up in my context menu (neither in nor out of context). I can’t seem to figure out what I’m doing wrong.
Tried all of that. The only thing I see that makes any sense is Get Timer Remaining Time, which has Object Reference (anim sequence) and Function Name (string) inputs. It outputs a float, which is ultimately what I need, but do I need to put anything into the Function Name input? I can select the animation Object easy enough.
That’s what I thought at first. After double checking, I have animations in both the source and destination states. Could it be that one of them is a blend space? I’m currently trying to go from the state with an Anim Instance to the state with a Blend Space.
As you already realized, it should also work with blendspaces -> as I see from the image you have copied the state? What happens when you just recreate it? (probably then you will be abel to get the time remain ration). I tried out some stuff, but in my case it somehow works all the time
Ahh the _Copy is from moving the animation itself and saving as a copy. That’s simply the animation’s name, not that it’s a copied state. I’ve also posted in Unreal Answers, so hopefully we can come to a resolution.