JSON blueprint utilities is terrible or I am confused

I found a workaround that seems to have solved all issues. Currently I am creating a JSON object wrapper, and setting my variable to that on begin play. That seems to take care of the shared JSON object issue. Also I am converting the JSON object into a string on the server, replicating the string, then converting the string back into a JSON object on the client.

Annoying issue to work around.

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