Hi guys,
I am currently working at a small multiplayer project. Some days ago I implemented the session managment following this tutorial (A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums) and it basically worked like a charm. Then I wanted to replace Unreals onlineSubsystem with steam, and after some struggle with integrating steamworks the game can now host and find sessions using steam. The problem arises while joining a session. It connects succesfully, the right map appears in the viewport (although no spawned pawn yet), then the listenserver crashes immediatly, because the UniqueNetId becomes null, although I know it was valid at some point of the joining. I switched back to Unreals
s OnlineSubsystem for now (which works perfectly), but I would like to return to Steam, if possible.
Has anyone an idea what could cause the problem?