# Join session did not load the server map

**URL:** <https://forums.unrealengine.com/t/join-session-did-not-load-the-server-map/158260>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [February 22, 2021, 11:56am UTC](https://forums.unrealengine.com/t/join-session-did-not-load-the-server-map/158260 "2021-02-22T11:56:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![STRiFE.x](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/strife.x/32/969826_2.png) [@STRiFE.x](https://forums.unrealengine.com/u/STRiFE.x)\
**Post date:** [February 22, 2021, 1:41pm UTC](https://forums.unrealengine.com/t/join-session-did-not-load-the-server-map/158260/2 "2021-02-22T13:41:33Z")

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If you are playing from the editor, make sure to set the play mode to “Standalone Game”. I suggest, that you go into Editor Preferences, and change a few things there as well. Set “Run Under One Process” to false, and in the Additional Launch Parameters field, type “-log”. About your issue, after you’ve joined a session, you can call [UGameInstance::ClientTravelToSession](https://docs.unrealengine.com/en-US/API/Runtime/Engine/Engine/UGameInstance/ClientTravelToSession/index.html). This will take care of traveling the player into the session.

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