I would suggest that you:
- ensure that only the NetDriverDefinitions are in you’re config only 1 time. I had found a ‘copy’ of the line added under
[/Script/Engine.Engine]
was overwriting it.
Thus check:
/Script/Engine.GameEngine
has the Steam netdriver defined and net defs for “/Script/Engine.Engine” are removed
- I’m using the SteamSockets plugin, but it works out to be the same, but here is how I had to do my net defs to get it to work (note the fallback driver is still Steam):
Snippet
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName="/Script/SteamSockets.SteamSocketsNetDriver",DriverClassNameFallback="/Script/SteamSockets.SteamNetSocketsNetDriver")
Hopefully either this fixes it or can at least help you rule it out.