Join In Progress needs a 5 second delay for certain devices/events

Yeah it absolutely is. I was having players miss 1.0 only device triggers for item grants, or switch state changes, etc.

I just spent 3 weeks bugfixing JIP issues, more than just this too… Net replication issues, device failures, etc. I have a pretty good handle on the Player Validation situation right now in live games and on Epics side they are passing us invalid objects, and the checks they’ve provided us also do not actually ensure that we can start handling as they’d like to suggest.

There is a serious problem with their lack of proper player object validation before they pass the object through to us, and their lack of accountability on this. There is also a big issue with the lack of control over net replication which is another component of JIP issues that are a lot harder to understand (game objects including objects with collision can be in separate states on separate clients at the same time).

I will take some time to formally address these details with staff as soon as I get some time. Still have to recover from all of the lost time here solving all this stuff… (There’s a whole teleports failing at long distance thing too I don’t even care to get into right now, lets just say its been a long month).