# Job Opportunity- Gameplay Dev for DoD Client - REMOTE

**URL:** <https://forums.unrealengine.com/t/job-opportunity-gameplay-dev-for-dod-client-remote/240315>\
**Category:** Job Offerings\
**Tags:** unreal-engine\
**Created:** [July 13, 2021, 4:43am UTC](https://forums.unrealengine.com/t/job-opportunity-gameplay-dev-for-dod-client-remote/240315 "2021-07-13T04:43:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![erincardimen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/erincardimen/32/88712_2.png) [@erincardimen](https://forums.unrealengine.com/u/erincardimen)\
**Post date:** [July 13, 2021, 4:43am UTC](https://forums.unrealengine.com/t/job-opportunity-gameplay-dev-for-dod-client-remote/240315/1 "2021-07-13T04:43:10Z")

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Hi!

I am recruiting for one of Insight Global’s large DoD clients. They are looking for a Sr Gameplay Developer. This is a contract to hire opportunity and the developer is able to sit remote. If you are interested, please email me your resume @ [erin.cardimen@insightglobal.com](mailto:erin.cardimen@insightglobal.com) . Thanks! 🙂

**Gameplay Developer/Programmer**

Must Haves:  
• 8+ Unreal 4 development experience  
• VR/AR development experience  
• Strong experience with Blueprint scripting, plugin development  
• You have experienced many UE challenges and have learned design patterns / best practices  
• Experience creating core gameplay systems  
• Experience with networking including server/client systems and UE replication best practices  
• C and C++ programming languages  
• Experience building a scalable, multi-player game/simulation

Plusses:  
• Local to Indianapolis

Day to Day: One of Insight Global’s DOD clients is looking to hire 2 Gameplay Developers to their team.

• Establishing best practices and architectural design patterns  
• Mentoring team members – raising the bar and helping to mature our technical disciplines  
• Help us to see uncover any gaps / blind spots in our gameplay development process  
• Developing simulations of vehicles, devices, weapons, radars, cameras, etc. for training  
• Integrating 3D / VR / AR environments with physical hardware  
• Creating natural, intuitive interactions in virtual environments  
• Writing clear, maintainable, portable code  
• Continually iterate, balance and tune features and gameplay (Training) based on stakeholder feedback  
• Build, expand, and maintain our automated build and testing processes  
• Identify technical and developmental risks and generate solutions to overcome identified risks
