# Jittering when AI reaches acceptance radius

**URL:** <https://forums.unrealengine.com/t/jittering-when-ai-reaches-acceptance-radius/2694763>\
**Category:** Blueprint\
**Tags:** ai-navigation, unreal-engine, question\
**Created:** [January 25, 2026, 10:57am UTC](https://forums.unrealengine.com/t/jittering-when-ai-reaches-acceptance-radius/2694763 "2026-01-25T10:57:20Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![KMzuru](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kmzuru/32/88707_2.png) [@KMzuru](https://forums.unrealengine.com/u/KMzuru)\
**Post date:** [January 25, 2026, 10:57am UTC](https://forums.unrealengine.com/t/jittering-when-ai-reaches-acceptance-radius/2694763/1 "2026-01-25T10:57:20Z")

</div>

When the AI moveto reaches the acceptance radius it starts jittering like crazy. Seen in linked video. Think it happens due to it continuously trying to moveto when in the radius but I don’t know how to fix this as it has to do the moveto first to know if it is in the radius.

> **[Gyazo Screen Video](https://gyazo.com/e58bf268f7a896eaad2c859712b8efe1)**
>
> Gyazo is the easiest way to record screenshots & videos you can share instantly. Save time with async visual communication that's effortless and engaging.

---

<div class="post-metadata">

**Author:** ![KMzuru](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kmzuru/32/88707_2.png) [@KMzuru](https://forums.unrealengine.com/u/KMzuru)\
**Post date:** [January 27, 2026, 8:02am UTC](https://forums.unrealengine.com/t/jittering-when-ai-reaches-acceptance-radius/2694763/2 "2026-01-27T08:02:11Z")

</div>

Fixed by making the acceptance radius 0 and using a sphere trace as an acceptance radius replacement, and they only move if outside of it.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/d/84dfbd90e1f46dd1f51737067e9d804950b9688b.png)
