Jitter follow movement in multiplayer.


I have a vehicle which drives smoothly in multiplayer. The problem starts when I update a scenecapture2d to follow the vehicle in Tick bp function. It is simple enough: in Tick function, SetWorldTransform using value from GetWorldTransform of the vehicle. Vehicle is smooth, but the scenecapture2d is not smooth. Everything need to run in multiplayer.

Hmm I can easily create a socket on the vehicle skeleton in multiplayer, but the thing is I dont want the attachment to be done in other clients. Just one single client who own it will have the attachment done.