Jerky projectile movement on clients

My guess without seeing project is that this has something to do with calculations being run on projectile at spawn, since it appears you are setting a number of variables on spawn and these are probably being used immediately. It would be helpful to see this in a test project. Are you able to reproduce this in a new project, or only your current project? If in a new project, would you upload it someplace like Dropbox or Google Drive and get me a link? Thanks!