JEAMIJIM Graphics - TelephonePole

Hello, this is "JEAMIJIM Graphics".

JEAMIJIM Graphics outsources or sells 3D background assets and background scenes in various fields such as VR, AR, Metabus, and Animation.

The workers of "JEAMIJIM Graphics" have more than 20 years of experience in game data production. They are proficient in using Unreal and Unity, and can handle all tasks from creating objects with various concepts to creating levels and settings.

I made a Telephone pole as a sales object.

It is a finished product object, and although it has a lot of polygons for use in games, it was produced without inconvenience in optimization work.

It is produced in PBR format, so you can produce it with a quality that is comparable to that used for rendering shots using Unreal or Unity. Also, if you use it for animation production, I am confident that it is a suitable product to use when creating high-quality images. For textures produced in 4K, you can use Subdistance's software or other texture editing software to transform them into various concepts without any loss of quality.

I worked with Maya2025.3 version.

The Texture of the Scene is set.

If the Path of the Texture is not correct, please use " Window-->General Editors-->File Path Editor " to correct the Texture path.

UV
  • It is separated into 6 objects.

  • All separated objects are being worked on.

Texture (Total 28 sheets)
  • Worked on for PBR.

  • Albido / Normal / AO / Roughness / Metallic prepared separately.

  • TGA 30 sheets

  • Size 4K (4096 * 4096) All images

Materials
  • Set as PBR material.

Software used
  • Maya3D (2025.3)

Other file descriptions
  • We would like to inform you that the included HDR file was downloaded and used for free license purposes from Poly Haven.