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Jason's Not So Simple Tutorial Series - Enemy AI/Patroling/Damage

Below is documentation to a tutorial on creating basic Enemy AI.

It goes over:

Level Creation

Target Points/Navmesh/Pathfinding

Pawn Sensing (Stopping Patrol to Attack Player)

Enemy Death (Being destroyed with a projectile)

Link: Jason's Not So Simple Tutorial Series - Enemy AI.pdf - Google Drive

Hope it helps. Happy developing.