Hi all,
I’m having an issue with baked lighting. The majority of my lightmaps are coming out very jagged and unappealing. I have increased the lightmap resolution on one of the meshes and it does begin to fix the issue but I have to crank it up to 256/512 and beyond (which I understand is quite high for a lightmap, or am I wrong there?) my worry is that I’m going to end up with all the lightmaps in my scene being obscenely high and very inefficiet. Is there something I’m missing here?
256 Lightmap
512 Lightmap
Any help would be greatly appreciated!