I've made a new Destructible Mesh Editor for UE4

Ok!

So, there’s now a pull request: https://github.com/EpicGames/UnrealEngine/pull/1113

There’s been quite a delay. I didn’t want to hand it off to Epic until the final fracture mode was in, and that turned out to be quite an ordeal. Bryan Galdrikian at nVidia helped a lot, finally just stepping in and fixing the last bit of broken-ness, and now it works as well as it can.

I’ve fixed a few of the bugs in my previous demo, and streamlined a bit, but there’s still outstanding issues that will have to be addressed with nVidia’s help. Now that the editor is in the form of a pull request, I hope they will extend a helping hand.

's a new demo, just the Cutout mode, only 2:45 and hopefully no mic clicks.