# Ive had enough im tired...

**URL:** <https://forums.unrealengine.com/t/ive-had-enough-im-tired/96939>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [July 21, 2017, 10:08pm UTC](https://forums.unrealengine.com/t/ive-had-enough-im-tired/96939 "2017-07-21T22:08:43Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Dingo\_aus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dingo\_aus](https://forums.unrealengine.com/u/Dingo_aus)\
**Post date:** [July 24, 2017, 12:09am UTC](https://forums.unrealengine.com/t/ive-had-enough-im-tired/96939/9 "2017-07-24T00:09:37Z")

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I love doing characters for UE in Blender.

I wrote up my process on the wiki:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

I chose to follow the UE4 rig for the characters to allow retargeting. If I didn’t do that, even working in Maya would create headaches.

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