So will this be called… Johncraft: Infinite?
Looks fantastic! Good job! I think you can make something great with this and stray from the Minecraft concept.
This is super cool
Really nice, I like the AO. Congrats!
Omg @@ i want now!!!
Pls pls pls pls pls pls @@ owl dislikes idea of not having that
Very cool, blueprints only and nice sunrays.
Do you not think, that could cause problems, when you offer a download?
Even when it’s a free game without any income, i would bet 1/16 of my left feet, that soon someone will knock on your door(virtual).
WOW, cool, is this Blueprints only??
Awesome job man, insane that its blueprints only
Minecraft with UE4 lighting looks awesome!
This is awesome, would be cool to see all the blueprints
Oh man, this is so cool, please post more about it :D. We’re all really curious about how it was put together and how it works
I hope you release this. If it can’t go up on marketplace I hope it ends up in the learning tab at least !
+1 for putting it on Marketplace or Github as a learning resource/community project to mod.
Very cool indeed! I had tried something like this at the time hierarchical instance static meshes came out (even went as far to write complex noise algorithms for the chunk generation) but the performance was unacceptable
I think it might be a good idea to write a general guide with how you used instances and the method of culling you used
I’m not really a fan of voxel games but I like the idea of noise-generated worlds and the technical aspect of that kind of thing.
This got me excited.
How’s the performance in PIE compared to the converted version?
It would be nice to get hands on the c++ of voxels. Hope you will release it as a paid plugin / source. Great resource!
Thanks very much for your nice comments!
I’ve only used public domain stuff, so I have all the rights for the stuff I use.
Yes! Not a single line of C++.
It’s a yuuuge difference. In an earlier benchmark in a different project I got performance being improved by more than 1200% with using the BP->C++ converter.
It’s all BP! No C++
put it on the marketplace
Its really cool that you were able to get that working with BP only, good job!