How are you spawning in the ISMC’s in your chunks quickly enough to keep it from hitching? I have a similar system and that’s been one of the issues I’ve faced.
Also, how are you handling collision? I’ve found that colliders are what kill performance, not the visual portion. Are you doing anything special to turn colliders on/off?
Haha, it’s really WIP, but I post some screenshots on my Twitter, and I’ll soon make a WIP thread about that. It also has modding support with custom textures / materials, Lua scripting and much more…
I am working on game with Mincraft building system (very easy to use) and with high textures materials, which can be customization by users in some interval.
For now, I like pixel style. If I change my mind I might contact you
I don’t really spawn many ISMCs, you should not have too many of them. Also don’t have problems with the collision, at the moment all blocks constantly have collision enabled but that costs like 0 performance I think. You probably did some crazy stuff if you had problems with collision performance
I have a ideas, but let’s see how they end up Depends mostly on others.
Use 7zip, all other software seems to dislike the zip file
Yep, saw that! Also got “let’s plays” from CaptainSparklez and AntVenom.
It would be more draw calls, but apart from that it would not affect anything. And soon draw calls hopefully don’t matter that much any more with Vulkan and D3D12.
I got more than 40,000 downloads of the game and more than 375,000 views on the video. It’s awesome to see so much interest in this!
Wow that’s way more than I would have thought, I guess there are a lot of people who would want minecraft with next gen lighting, what you have looks actually very similar to minecraft with shader mods but with better performance so that’s a win win right there.
This could actually bring a ton of minecraft modders into UE4… not only that but blueprints would make modding 10 times easier and faster.
However Mojang could cause problems for you if they want to :rolleyes: be aware of that, you might wanna change the textures and visual style a bit so it’s not a 1 to 1 copy.