# I've been trying to figure out why my packaged game in ue5 is blurry compared to the standalone game. The only thing that is not blurry are my widgets when playing. Any of you know how to fix this?

**URL:** <https://forums.unrealengine.com/t/ive-been-trying-to-figure-out-why-my-packaged-game-in-ue5-is-blurry-compared-to-the-standalone-game-the-only-thing-that-is-not-blurry-are-my-widgets-when-playing-any-of-you-know-how-to-fix-this/1194546>\
**Category:** Platform & Builds\
**Tags:** blurry, unreal-engine, packaging-projects, question\
**Created:** [June 10, 2023, 3:06am UTC](https://forums.unrealengine.com/t/ive-been-trying-to-figure-out-why-my-packaged-game-in-ue5-is-blurry-compared-to-the-standalone-game-the-only-thing-that-is-not-blurry-are-my-widgets-when-playing-any-of-you-know-how-to-fix-this/1194546 "2023-06-10T03:06:21Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Divone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Divone](https://forums.unrealengine.com/u/Divone)\
**Post date:** [May 25, 2024, 12:33pm UTC](https://forums.unrealengine.com/t/ive-been-trying-to-figure-out-why-my-packaged-game-in-ue5-is-blurry-compared-to-the-standalone-game-the-only-thing-that-is-not-blurry-are-my-widgets-when-playing-any-of-you-know-how-to-fix-this/1194546/7 "2024-05-25T12:33:34Z")

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Figured it out 🙂

> [@Render Target becomes blurry in Shipping](https://forums.unrealengine.com/t/render-target-becomes-blurry-in-shipping/1871306/2):
>
> I have managed to fix it through blueprint. The solution given everywhere was to set the filter to “Nearest”, but there was no such option in the render target texture editor. However, this option does exist in blueprints. So the following implementation solved the issue for me:

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