Hello
I have begun my journey using Unreal engine and I would like to welcome myself to this inspiring community.
I am a self taught digital artist & photographer. I love creating scenes that I can no longer photograph because they simply do not exist anymore. My number one wish would be to have a time machine whereby I could travel back to 16th, 17th 18th century Britain and photograph the mean streets of a struggling society. Houses built by hand, industry forged by fire, sweat and blood.
I began creating photo manipulations pinching buildings, trees etc from photos that I had taken whilst out and about. However I want to create scenes from scratch and have the freedom to add whatever I want to the scene. I can also set the mood, environment and atmosphere it’s all just mind blowing whats out there and available.
I do have one question - I have created a small map in Unreal I went for the smallest resolution in World Creator 512 x 512 after applying 2 textures, a base (rock) and some grass via a heatmap why do I have 27000 shaders?
It’s still loading my project whilst I write this, my project has taken nearly 40 mins to load and I have a powerful machine. Is this normal? Its a little worrying as its just a simple landscape I haven’t even begun putting in buildings, trees yet. Is there something that is switched on that is causing the shaders to rack up? possibly lighting effects etc.
My Setup
Processor Name: Intel(R) Core™ i7-6700K CPU @ 4.00GHz
Video card Name: Radeon™ RX 460 Graphics
Installed Memory: 16.00 GB
Racking up this many shaders so early on in my project is crippling me - any tips on things I should or shouldn’t do would be gratefully received. Thanks for taking the time to read this little intro.
Stoo
YouTube Channel: https://bit.ly/2SWfGqD