I'v found a bug, on the CPU Skinning in the UE 5.1.

When I made a sample by the ThirdPerson, then enable CPU Skinning.
And try to test by go around, always it crash.

bellow code is only code what I add on this sample.

void AMyProject3Character::Tick(float DeltaTime)
{
USkeletalMeshComponent* SkeletalMeshComponent = GetMesh();
if (SkeletalMeshComponent)
{
TArray vertices;
SkeletalMeshComponent->GetCPUSkinnedCachedFinalVertices(vertices);
if (vertices.Num() == 0) {
SkeletalMeshComponent->SetCPUSkinningEnabled(true);
}
}
}