Could this be related to replication.
As standard if I remember correctly, in a client server environment, the client is not allowed to spawn or create objects, unless specificly perimted to do so.
If this was not the case, a malicious user aka “The H@xx0r” could modify a client and send messages to spawn 10 rockets instead of one in a fps.
Isn’t it most common that a player informs the server, hey I want to spawn X, and the server can validate it, create the item and set the player as the owner?
yeah this is what im trying to do but the client for some reason can not tell the server to spawn the item the test item node just wont fire to tell the server to spawn the item
Hey Thanks for the reply I have redone the set up but still no luck
this works perfectly on the server and the Client can see item that the server drops, but as soon as a client drops an item the event server spawn item is not will not call the server to spawn the item is this something to do with the client not owning as it says on the node but I don’t under stand why its not the owning?