Summary
I have an Item Placer device in my level that the player can interact with to collect a Small Shield Potion. Once collected, the player is unable to collect it again so I have Respawn disabled on the Item Placer device. However, if I travel more than 125m away from the Item Placer and then return, then the Item Placer reappears. I am still unable to interact with it and it has no collision.
From a glance, it almost seems like when the LOD level of the device changes (when I’m 125m+ away), it is not respecting that the mesh is hidden or not and sets it to visible.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
1.) Place item placer
2.) Set the item definition to Small Shield Potion
3.) Set Respawn to Off
4.) Start Game
5.) Mark the location of the small shield potion
6.) Collect the small shield potion
7.) Now walk in any direction until your marker is 125m (or more) away
8.) Return to the marker and you can see the Item Placer without collision or interaction text. This is the bug.
Expected Result
I expect the result of collecting an item once and the item not reappearing unless I’ve signaled a Respawn
Observed Result
Items that have already been collected reappear when you leave an area and come back. This is bad messaging to the player who may think there is a Key or Health Item to collect when in fact, there is not.
Platform(s)
PC
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Video
Additional Notes
At first, I was able to reproduce 100% of the time with 115meters but now I am experiencing 100% reproduction at 125meters. I believe this value may be tied to Spatialization and Island Streaming cell size so my ranges may differ depending on the Spatialization settings of the project. I have no enabled World Streaming in my project yet.