# Item layers in UE4

**URL:** <https://forums.unrealengine.com/t/item-layers-in-ue4/158079>\
**Category:** World Creation\
**Tags:** unreal-engine, Layers\
**Created:** [February 18, 2021, 11:16am UTC](https://forums.unrealengine.com/t/item-layers-in-ue4/158079 "2021-02-18T11:16:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![VRX\_digital](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VRX\_digital](https://forums.unrealengine.com/u/VRX_digital)\
**Post date:** [February 18, 2021, 11:16am UTC](https://forums.unrealengine.com/t/item-layers-in-ue4/158079/1 "2021-02-18T11:16:48Z")

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I create a VR quest game, sometimes hints appear in the form of text. How to make sure that the text layer is always above other objects, so that it shines through everything?  
Is there a way or plugin for layers of objects in the scene, like layers in Photoshop?  
Preferably through blueprints
