I’m making a system where the character switches animations depending on the item is currently holding. My initial solution was to join the different sub-state machines into a blend pose my enum node (below is an image of this setup). The problem is that I’m planning to add a lot of different items and this current solution does not look pretty scalable. The ideal solution, perhaps, could be one where I could load some kind of subgraph from a variable of each item. Any clue about how I could achieve this?
Thanks a lot in advance!