It is packed not in HTML5

LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=0 (Success)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 67.320283
LogPlayLevel: TheStoneThrone_X: [2016.11.20-06.52.19:855][498]LogOnline:Display: Unloading online subsystem: NULL
LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000038
LogPlayLevel: Launch On Completed. Time: 166.647122
UATHelper: Packaging (HTML5): Running AutomationTool…
UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/Vitaly/Documents/Unreal Projects/TheStoneThrone_X/TheStoneThrone_X.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Vitaly/Documents/Unreal Projects/TheStoneThrone_X/TheStoneThrone_X.uproject” -cook -stage -archi
ve -archivedirectory=J:/HTML5 -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -prereqs -nodebuginfo -targetplatform=HTML5 -build -CrashReporter -utf8output
UATHelper: Packaging (HTML5): Automation.Process: Setting up command environment.
UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\TheStoneThrone_X.uproject
UATHelper: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TheStoneThrone_X HTML5 DebugGame -Project=“C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\TheStoneThrone_X.uproject” “C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\TheStoneThrone_X.uproject” -remote
ini=“C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (HTML5): UnrealBuildTool: Performing full C++ include scan (building a new target)
UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 7,6484253s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (HTML5): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TheStoneThrone_X HTML5 DebugGame -Project=“C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\TheStoneThrone_X.uproject” “C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\TheStoneThrone_X.uproject” -remote
ini=“C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (HTML5): UnrealBuildTool: Creating makefile for TheStoneThrone_X (.uproject file is newer)
UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK
UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0
UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 5 actions (2 in parallel)
UATHelper: Packaging (HTML5): UnrealBuildTool: [1/5] python.exe Module.LoadingScreen.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [2/5] python.exe LoadingScreen.generated.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [3/5] python.exe UELinkerFixups.cpp
UATHelper: Packaging (HTML5): UnrealBuildTool: [4/5] python.exe UE4-LoadingScreen-HTML5-DebugGame.bc
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\incoming\llc), could not verify version numbers match
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks)
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:Closure compiler (C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\third_party\closure-compiler\compiler.jar) does not exist, check the paths in C:\Program Files (x86)\Epic Games\4.14\Engine\Intermediate\Build\HTML5.emscripten
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:closure compiler will not be available
UATHelper: Packaging (HTML5): UnrealBuildTool: [5/5] python.exe TheStoneThrone_X-HTML5-DebugGame.js
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\Win64\clang\incoming\llc), could not verify version numbers match
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:(Emscripten: Running sanity checks)
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:Closure compiler (C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\third_party\closure-compiler\compiler.jar) does not exist, check the paths in C:\Program Files (x86)\Epic Games\4.14\Engine\Intermediate\Build\HTML5.emscripten
UATHelper: Packaging (HTML5): UnrealBuildTool: INFO:root:closure compiler will not be available
UATHelper: Packaging (HTML5): UnrealBuildTool: error: Linking globals named ‘_Z14UELinkerFixupsv’: symbol multiply defined!
UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
UATHelper: Packaging (HTML5): UnrealBuildTool: File “C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc”, line 13, in
UATHelper: Packaging (HTML5): UnrealBuildTool: emcc.run()
UATHelper: Packaging (HTML5): UnrealBuildTool: File “C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\emcc.py”, line 1531, in run
UATHelper: Packaging (HTML5): UnrealBuildTool: final = shared.Building.llvm_opt(final, link_opts, DEFAULT_FINAL)
UATHelper: Packaging (HTML5): UnrealBuildTool: File “C:\Program Files (x86)\Epic Games\4.14\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\incoming\tools\shared.py”, line 1633, in llvm_opt
UATHelper: Packaging (HTML5): UnrealBuildTool: assert os.path.exists(target), 'Failed to run llvm optimizations: ’ + output
UATHelper: Packaging (HTML5): UnrealBuildTool: AssertionError: Failed to run llvm optimizations:
UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\Binaries\HTML5\TheStoneThrone_X-HTML5-DebugGame.js
UATHelper: Packaging (HTML5): UnrealBuildTool: Total build time: 648,26 seconds
UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 648,6362022s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TheStoneThrone_X HTML5 DebugGame -Project=“C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\TheS
toneThrone_X.uproject” “C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X\TheStoneThrone_X.uproject” -remoteini=“C:\Users\Vitaly\Documents\Unreal Projects\TheStoneThrone_X” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.11.20-12.53.17.txt’
UATHelper: Packaging (HTML5): в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (HTML5): в AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (HTML5): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (HTML5): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (HTML5): в AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (HTML5): в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionary2 InTar getToManifest) UATHelper: Packaging (HTML5): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (HTML5): в BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (HTML5): в AutomationTool.BuildCommand.Execute() UATHelper: Packaging (HTML5): в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (HTML5): в AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (HTML5): в AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (HTML5): в AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (HTML5): в AutomationTool.Program.Main()
UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (HTML5): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Vitaly81,

Have you tried deleting your Intermediate and Saved folders from the project? If not, please try that and provide me the new output logs as a .txt file. Is this happening in a newly created project? Please test if you haven’t already.

Thank you!

I created a new project and once packed the results to a text filelink text

Vitaly81,

I have yet to reproduce this issue. Have you re-verified your engine version from the Epic Games Launcher?

for windows all good and HTML5 does not work on any version of the engine 4.12.5, 4.13.2, 4.14.0

Vitaly81,

Please make sure that in the Unreal Engine 4.14.0 Installation Options you’ve installed the Target Platforms > HTML5.

If you have, please then click on the down arrow and select ‘verify’.

Thanks!

Thank you very much, sorry for the inconvenience, but I switched to Unity 5 everything works