# Issues working with HLS and Electra Player

**URL:** <https://forums.unrealengine.com/t/issues-working-with-hls-and-electra-player/229985>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine, Performance, Performance-Profiling\
**Created:** [May 18, 2021, 9:32pm UTC](https://forums.unrealengine.com/t/issues-working-with-hls-and-electra-player/229985 "2021-05-18T21:32:57Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![sanford87](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sanford87/32/906597_2.png) [@sanford87](https://forums.unrealengine.com/u/sanford87)\
**Post date:** [January 25, 2023, 3:38pm UTC](https://forums.unrealengine.com/t/issues-working-with-hls-and-electra-player/229985/17 "2023-01-25T15:38:52Z")

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I’ve got the same problem. Made a detailed post here:

> [@HTTP Live Streaming (HLS) with Electra Plugin](https://forums.unrealengine.com/t/http-live-streaming-hls-with-electra-plugin/756273):
>
> [[Unreal Engine Live Event Troubleshooting] ](https://www.youtube.com/watch?v=fjKRJHlzHas) The Youtube video does better job explaining the details but basically what I’m trying to do is simply stream a live video feed (ideally from AWS IVS) directly to all users using the application. The video source address is [static](https://8459b3c94de9.us-east-1.playback.live-video.net/api/video/v1/us-east-1.762877472813.channel.Chkm6GbhPudB.m3u8) so it can be hardcoded and packaged with the application. I have the Electra plugins enabled. WMF settings set to allow non standard Codecs My media sour…

I’ll update if it gets any traction.

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_[View the full topic](https://forums.unrealengine.com/t/issues-working-with-hls-and-electra-player/229985)._
