Has anyone else had issues using visual studio and unreal?
- The code in the examples seems to be outdated
a. For example, PCIP instead of FObjectInitializer
- The generated headers consistently give me issues with compilation whether I add new classes with the wizard or manually and move them from Intermediate. Even generating the visual studio files via the .uproject file gives me no relief.
- General lack of clarity.
I’m a software developer with 3 years of work and I’ve never come across an API/setup that gave me this much trouble. Does anyone have some resources I can read through that show a clear usage of the API? Maybe clear steps to add new code to the project without getting any issues with the .generated.h files? I would like to use Unreal to learn game programming (as most of my work focuses on backend/desktop/web development rather than interactive applications), but I feel bogged down in errors and lack of clarity.
Any help appreciated.