There’s log, although I feel there might be some mixed information in there because I’ve also been having issues with editor crashing on nearly every successful compile but that’s least of my concerns. (even without Steamworks API)
It appears I’m using Steam SDK 1.35, I’ll attempt to switch to 1.32 ASAP and report back. Also is switching to 1.32 as simple a switching paths that my includes use?
Anyways, I’m not sure exactly what I’m supposed to be pulling out from crash reporter, but this is what I see.
MachineId:BD82A434463F3E4E119AF2A479B93E58
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000148
UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() [e:\unreal engine source\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:2276]
UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() [e:\unreal engine source\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:1047]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [e:\unreal engine source\unrealengine\engine\source\editor\unrealed\private\editorengine.cpp:1244]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [e:\unreal engine source\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor.exe!FEngineLoop::Tick() [e:\unreal engine source\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor.exe!GuardedMain() [e:\unreal engine source\unrealengine\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() [e:\unreal engine source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() [e:\unreal engine source\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
KERNEL32.DLL
ntdll.dll
ntdll.dll