# Issues with Shadows and MSAA enabled on 5.5 when using distance field indirect shadow.

**URL:** <https://forums.unrealengine.com/t/issues-with-shadows-and-msaa-enabled-on-5-5-when-using-distance-field-indirect-shadow/2283689>\
**Category:** Rendering\
**Tags:** bug, distance-fields, msaa, unreal-engine, lighting-problem\
**Created:** [January 18, 2025, 1:09am UTC](https://forums.unrealengine.com/t/issues-with-shadows-and-msaa-enabled-on-5-5-when-using-distance-field-indirect-shadow/2283689 "2025-01-18T01:09:43Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Huge9458](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Huge9458](https://forums.unrealengine.com/u/Huge9458)\
**Post date:** [July 6, 2025, 7:12pm UTC](https://forums.unrealengine.com/t/issues-with-shadows-and-msaa-enabled-on-5-5-when-using-distance-field-indirect-shadow/2283689/3 "2025-07-06T19:12:26Z")

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Hi, did you ever find a fix for this? The same issue is plaguing me! It seems to affect every baked stationary point light and spotlight with MSAA and forward shading.

It is very simple to reproduce for me:

1. Create a new Blank project.
2. Enable Forward Shading and restart.
3. Create a spot or point light. (I created one with Location: -30.0, -170.0, 150.0; Rotation -156.3, -90.0, 163.2; Intensity 100.0 cd, all else default)
4. That’s it. I now get lots of weird horizontal black bars as I move the camera. It’s easier to see with the camera at a shallow angle for me, and when the camera is moving slowly.

 ![Screenshot 2025-07-06 120203](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/8/a58ca8fc0bd68c71129f719b4b9c29c4cfa6a4da.png)

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